Multimedia Systems

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Course Level: 
Third Year
Course Code: 
10681308
Course Outline: 

GENERAL DATA

SUBJECT CODE

10681308

Credit Hours

3 credits 

Theory 2

Practice1

PUBLICATION DATE

25/5/2015

DEGREE IN WHICH IT IS TAUGHT

B.SC. in Computerized Information System (CIS)

CONTEXT OF THE SUBJECT

The department of computerized information system (CIS) at An-Najah National University offers interdisciplinary courses in computer information technology, leading to a Bachelor’s degree of 125 credit hours in Computerized Information System (CIS). This course on “Introduction to Multimedia Systems 10681308” is a course at the intermediate level and with  weight of 3 credit hours. This course gives an introduction to multimedia contents, the tools used to produce multimedia contents, and the design and production of a multimedia system.

According to the department’s-published advisory plan the course is to be taken by the students in their first semester of the third year. The course has the following pre-request courses: Data Structure (10681210).

The language of instruction is English.


RESPONSIBLE TEACHER

Name

Dr. Fady Draidi (Assistant Professor)

Speciality:  Distributed System and IR

Email: draif@najah.edu. Office No: 1280

Office Hours: Updated every semester

COMPETENCIES AND LEARNING OUTCOMES

Upon successful completion of this course, students should be able to:

LEARNING OUTCOMES

1.       Know the various properties of audio, image, video and animation data and distinguish them from text properties.

2.       Demonstrate compression of tools used for various media types

3.       Know the history and latest advances in optical storage media

4.       Know basics and latest advances in multimedia databases

5.       Know the basic components of interactive multimedia presentations and their working relationships.

6.       Analyse the strengths and weaknesses of multimedia-enhanced products.

TECHNICAL COMPETENCIES

  1. Being able to select most adequate technologies for the development of multimedia applications.
  2. Being able to use different kinds of tools for multimedia application development
  3. Being able to write programs for processing raw audio and image data
  4. Being able to design a multimedia application and its components or processes to meet a specific customer needs
  5. Being able to plan, develop, and document a professional-grade multimedia product that can be used to educate, sell, or inform, etc.

TRANSVERSAL COMPETENCIES

  1. Working well with other team members
  2. Developing a multimedia presentation
  3. Evaluation and critique of multimedia productions.

4.       Design a business model for a multimedia application and develop its function effectively.

CONTENT

GENERAL DESCRIPTION

This course introduces the basic concepts and principles in multimedia systems. This includes: the definition of terms and concepts related to multimedia; Trends in the development and the use of multimedia; Tools, techniques, and guidelines facilitating the planning, design, production, and implementation of multimedia products. This course also provides students with the opportunity to gain hands-on experiences in building multimedia applications.

Students will work in six groups (five students in each group) and each group will be required to design and implement complete multimedia application and present a business model for the application.  Each group will work under the supervision of the course teacher. Traditional lectures will be used for illustration of basic concepts, essential techniques, and programming techniques with live demonstrations of software development and deployment on multimedia tools.

THEORETICAL AND PRACTICAL CONTENTS

Theoretical contents

a.       Introduction

A general introduction that introduces multimedia definitions, tools, application, etc.

b.       Media and Data Streams

Media streaming

c.        Optical Storage Media

Storage of multimedia applications

d.       Audio Technology

Analog, digita, MIDI, etc.

e.        Graphics and Images

Formation, monochrome, gray, color, etc

f.        Video Technology

Analog, digita, pals, secam, Mpeg, etc.

g.        Computer-based Animation

Authoring tool, programming tool, etc.

h.       Data Compression

Lossless, lossy algorithms

 

Practical contents

The practical part of the course consists of a course project:

Student teams will work on completing the development of a multimedia project to be selected by students’ team or provided by the course teacher. The teacher will help in narrowing the project scope and refining the project idea. He also will help and guide students through all the development phases. Through working to achieve various milestones, each team will develop a complete multimedia application, including business model, requirements specification, design and architecture documents, and deployment.  

Each group will give final presentation on week 15.

LEARNING PLAN

TEACHING ACTIVITY

METHODOLOGY

FACE-TO-FACE HOURS

SELF STUDY HOURS

Theory

The teaching approaches and methods of learning used in the course will include traditional lecturing, Seminars, tutorials, and problem solving

15 weeks per semester, 30 hours in total. 2 per week. The last week (No. 16) will be reserved to the final examinations.

Each student will spend 2 self-study hours for each one-hour lecture. 4 self-study hours per week.

Practice with (PC or mobile)

Student teams will work on completing the development of a multimedia application.  In addition, students will work on a practical assignment given during the course.

Each team will meet with the teacher face-to-face one hour one hour per week.

Each student within a team will work two hours per week on their projects.

TOTAL

45 hours

90 hours

Weekly detail

***** (T) for theoretical, (P) for practical

WEEK

Type

UNIT

FACE-TO-FACE

HOURS

SELF STUDY

HOURS

1

T

Multimedia Systems

-           Course overview

-           Multimedia and hypermedia

-           Multimedia software

 x

2

x

4

1

P

Student teams with teacher will work on:

-           Multimedia authoring tool

-           Flash, Director, construct2

x

1

x

2

2

T

Media and Data Stream

-           Data Stream

-           continuous media

-           Streaming Media

 x

2

x

4

2

P

Guide student work on

Flash, director, construct2

x

2

x

4

3-4

T

Audio Technology

-           Analog

-           Sampling

-           Digital

-           Format

x

4

x

8

3-4

P

Project (Phase 1)

-           Introduce the project (project orientation)

-           Discuss App Ideas

-           Team formations

Problem 1

Record an audio clip using sound recorder in Microsoft Windows for 1 minute.

Note down the size of the file. Using any audio software convert the

recorded file to MP3 format and compare the size of the audio

x

2

x

4

Due Date for Phase 1: End of Week 4

5

T

Optical Storage Media

-           Storage devices

x

2

x

4

5

P

Project (Phase 2)

Each  team design a map or storyboard for the topic/project

(Due Date for Phase 2: End of Week 7)

x

1

x

2

6-7

T

Graphics and Images

-           Formation

-           Color

x

4

x

8

6-7

P

Problem 2

-           Make a multimedia presentation using MS-PowerPoint on the theme of the history of the study of light. Download pictures of the various scientists involved by searching the Web. Add some interesting vignettes about the life of the scientists involve

x

2

x

4

Due Date for Phase 2: End of Week 7

Midterm Exam

8-9

T

Video Technology

 x

4

x

8

8-9

P

Project (Phase 3)

-           Each  team design Create or acquire the necessary media for the selected project (Due Date for Phase 3: End of Week 14)

Problem 3

capture a video, transcode and upload them to youtube, watch them and measure the packets that are transmitted while watching the video

x

2

x

4

9-12

T

Compression algorithms

 x

8

x

16

9-12

P

Problem 4

-           Make a "looping GIF" that serves as an animated banner, to advertise your school Web site. Use Animation Shop (or any other GIF animator) to animate two or three graphics. Try to keep the size of the file to a minimum

x

4

x

8

Due Date for Phase 3: End of Week 12

13-14

T

Computer-based Animation

 x

4

x

8

13-14

P

Problem 5

-           Make a multimedia presentation using Visual Basic a s the language to integrate various multimedia elements. Choose a theme that you fee l strongly about and locate appropriate media elements, modify them if necessary, and make an interactive multimedia presentation on this them

x

2

x

4

15

Final Project

-           Business Idea

-           Prototype

-           Presentation

*** teacher will assess project quality and team performance according to a pre-designed rubric.

x

1 per group

16

Final Exam

EVALUATION SYSTEM

·         Since this course is project-based and problem, a significant portion of the course grade will go for the project and problem tasks.  The Rubric for PBL assessment is attached.

·         Problems

·         Midterm Exam   

·         Final exam

Tools and Criteria for the evaluation

TYPE

CRITERION

DESCRIPTION

WEIGHT

CONTINOUS EVAL.

Term project

Inquiry skill

Knowledge building

Hypothesis Modelling

Organization

Language

Students will be divided into six teams with five students in each one. Each team will work on completing the development of a multimedia project to be provided by teacher.  Rubric for Project assessment is attached.

40

CONTINOUS EVAL.

Problem

Define

Identify

Break

develop

Students will be divided into six teams with five students in each one. Each team will work on solving the problems given.  Rubric for problem assessment is attached.

20

CONTINOUS EVAL.

Exam

Midterm written exam for two hours. Given in the class room and covers the theoretical part of the course until week 8.

20

CONTINOUS EVAL.

Exam

Final written exam for two hours. Given in the class room and covers all the theoretical part of the course after midterm exam.

20

TOTAL

100

OFFICIAL EXAMINATION PERIODS

Final Examinations will be scheduled by the Registrar during the official examination periods.  The dates will be announced when they become available.  Students are encouraged to check university web site for the latest information.

BIBLIOGRAPHY

TITLE

 Multimedia Fundamentals (Main Text Book)

AUTHOR(s)

R. Steinmetz; K. Nahrstedt

EDITION

Vol. 1

ISBN

0-13-031399-8

RECOMMENDED BY                               

-

Access to the resource

TITLE

Fundamentals of Multimedia (Additional Resources)

AUTHOR(s)

Ze-Nian Li and Mark S. Drew

EDITION

4th

ISBN

978-0071477338

RECOMMENDED BY                             

-

Access to the resource

RUBRICS

PBL Assessment Rubrics

Exceed expectation

meet

Fail short

Not applicable

Student Name:_________________________

Inquiry Skills

Recognizes inadequacies of existing knowledge

Identifies learning needs & sets learning objective

Utilizes advanced search strategies

Evaluates inquiry by assessing reliability & appropriateness of sources

Knowledge building

Identifies principles for organizing knowledge as evidence/reasoning

Constructs knowledge base in all problem aspects

Asks probing questions

Team work

Routinely present at group/team meetings or work sessions

Contributes a fair share to the project workload.

Shares credit for success with others and accountability for team results

Shares information with others and provides assistance to others.

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